

Try something new and different to scare people while you still have their attention.


Without knowing the nitty-gritty, I think a side-step away from the current Outlast formula is the right move. On the one side you have to stay motivated as a developer, but at the same time we have to think about stuff as company owners.”Ĭontinuing, Morin said “That’s why it took us several months to find the sweet-spot between doing something that’s going to please the fans, and something that we’re driven by personally.” “If you’d told me a year ago that the project we’re currently working on was going to be our next thing, I would have said, ‘Nah, I don’t think so.’ It’s an internal struggle. Speaking to, Red Barrels co-founder Philippe Morin reiterated that the team’s next game is planned to be a “departure” from Outlast as we know it but still set within its universe. Last year, the studio said it would probably make an Outlast 3 “at some point.” But before that day comes, it’s working on “a distinct experience set in the Outlast universe,” one that “won’t be a sequel to Outlast or Outlast 2.” There was some uncertainty about whether or not the idea would work. You start the game as the investigative journalist Miles Upshur, who decides to check out the abandoned asylum. An intense game that does not leave you with much to defend yourself, your best defense will be to run and hide most of the time. Outlast 2 felt like the next logical step as a bigger-budget follow-up, but should Red Barrels stay on that trajectory? Outlast, a jump out of the chair horror game, has plenty of moments when you feel like you have begun your descent into the bowels of hell. Where should Outlast go from here? The run-like-hell-and-hide horror series has become a relatively known entity at this point, with more than 15 million sales to date. Expect a ‘departure’ set within the Outlast universe
